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How to Play

A quick guide to get your first ship flying, trading, and fighting.

Contents

  1. The Game Screen
  2. Moving Your Ship
  3. Sector Types
  4. Mining Resources
  5. Trading at Stations
  6. Goods & Tiers
  7. Station Types
  8. Supply Chain
  9. Combat
  10. Ships & Upgrades
  11. Turns & Cooldowns

The Game Screen

The main game screen is split into three columns:

You can also use keyboard shortcuts: arrow keys to move, M to auto-navigate, J to jump, D to dock, U to undock.

Moving Your Ship

The galaxy is a grid of sectors within star systems. Each move costs fuel and triggers a cooldown — you must wait before moving again.

Sector Types

Every sector in a star system has a type that determines what you can do there and how hard it is to traverse.

Deep Space

Travel cost: 1 fuel

Visibility: High

Open lanes. Fast travel, easy to scan.

Asteroid Field

Travel cost: 2 fuel

Visibility: Medium

Mine iron, copper, gold, platinum, and rare metals.

Nebula

Travel cost: 3 fuel

Visibility: Low

Mine hydrogen, helium, and exotic gas. Hard to scan through.

Star

Travel cost:

Visibility:

Impassable. The star at the centre of each system.

Mining Resources

When your ship is in an Asteroid Field or Nebula, the mining widget appears in the centre column.

  1. Navigate to an asteroid field or nebula sector.
  2. Click Mine. Each mine attempt uses one turn.
  3. Resources are added to your cargo hold. Rarer minerals yield higher credits when sold.

Each ship has a resource rate stat that determines how much you mine per action. Mining ships have a higher resource rate than combat ships.

Rarity guide: Iron Ore is common. Rare Metals are very scarce. Exotic Gas from nebulae is the rarest and most valuable resource you can mine.

Trading at Stations

Space stations are located within star systems. You must dock at a station to trade.

  1. Navigate to the sector containing the station.
  2. Click Dock (or press D).
  3. Open the Marketplace tab to buy or sell commodities.
  4. Visit the Shipyard tab to buy ships, weapons, and upgrades.
  5. Click Undock when done.

Prices are dynamic — each station adjusts what it pays and charges based on its current stock levels.

Selling your cargo

A station running low on supply pays a premium. One that is already full pays far less — find a buyer that actually needs what you are carrying.

Buying goods

A station sitting on surplus stock discounts its prices. Scarcity drives them up — buy before a station runs dry.

Stations are also producers: they consume raw inputs (bought from players) to manufacture finished goods (sold to players). Keeping a station stocked with the materials it needs keeps prices stable and goods flowing.

Tip: Buy low at one station, sell high at another. Prices vary by system and by stock level, so exploration always pays off.

Goods & Tiers

Every resource and commodity belongs to one of four production tiers. Higher-tier goods are worth more but require more steps — and more coordination — to bring to market.

Tier 0

Raw

Mineable directly from asteroid fields and nebulae. No station processing required.

Iron Ore, Silicates, Titanium, Uranium Ore, Hydrogen Gas, Exotic Gas…

Tier 1

Processed

First-stage station output, refined from raw materials. Used as ingredients for Tier 2 production.

Chemicals, Polymer Resin, Semiconductors, Nuclear Fuel

Tier 2

Manufactured

Multi-step goods produced from raw and processed inputs. The bulk of tradeable commodities sit here.

Food, Medicine, Electronics, Weapons, Fuel Cells, Advanced Alloys, Carbon Fiber

Tier 3

High Value

Complex end products that require a full upstream supply chain. Highest base value; produced only at specialist stations.

Ship Components

Tip: The deeper in the supply chain a good sits, the higher its base price — but it also takes more hauling runs to deliver all its upstream ingredients to the right stations.

Station Types

There are eleven station types across the galaxy. Each specialises in particular goods — the Marketplace tab shows what a docked station currently stocks and what it will buy from you.

Trading Hub

Sells

Food, Medicine, Fuel Cells

Buys

Most commodities and raw ores — a general depot for haulers of all kinds.

Mining Station

Sells

Fuel Cells, Electronics

Buys

All asteroid ores — acts as a processing depot for miners.

Chemical Plant Tier 1

Sells

Chemicals, Polymer Resin

Buys

Helium Gas, Hydrogen Gas, Methane Gas, Copper Ore, Silicates, Lithium

Semiconductor Fab Tier 1

Sells

Semiconductors

Buys

Silicates, Copper Ore, Chemicals

Nuclear Facility Tier 1

Sells

Nuclear Fuel, Fuel Cells

Buys

Uranium Ore, Iron Ore, Xenon Gas

Agricultural Station Tier 2

Sells

Food, Medicine

Buys

Hydrogen Gas, Fuel Cells, Chemicals, Food

Industrial Complex Tier 2

Sells

Electronics, Fuel Cells

Buys

Iron Ore, Copper Ore, Platinum Ore, Semiconductors, Electronics

Research Facility Tier 2

Sells

Medicine, Electronics

Buys

Rare Metals, Platinum Ore, Exotic Gas, Chemicals, Semiconductors

Weapons Refinery Tier 2

Sells

Weapons

Buys

Iron Ore, Copper Ore, Rare Metals, Electronics, Advanced Alloys, Tungsten

Refinery Tier 2

Sells

Advanced Alloys, Carbon Fiber

Buys

Titanium, Rare Metals, Cobalt, Polymer Resin, Chemicals, Raw Carbon

Shipyard Tier 3

Sells

Ship Components

Buys

Advanced Alloys, Electronics, Carbon Fiber, Semiconductors

Tip: Follow the supply chain — mine raw ores, sell them to a Chemical Plant or Semiconductor Fab, then haul those processed goods to a Refinery or Shipyard where they command a much higher price.

Supply Chain

Follow the flow from raw materials to finished goods. Mine Tier 0 resources, deliver them to processing stations to create Tier 1 intermediates, haul those to manufacturing stations for Tier 2 commodities, and finally supply the Shipyard to produce the highest-value goods in the game.

Tier 0 · Raw Resources (mine from sectors)

Nebula Sectors

Hydrogen Gas Helium Gas Methane Gas Xenon Gas Exotic Gas

Asteroid Field Sectors

Iron Ore Copper Ore Gold Ore Platinum Ore Rare Metals Silicates Titanium Uranium Ore Cobalt Lithium Tungsten Raw Carbon

Tier 1 · Processing Stations

Chemical Plant

Needs

He Gas Copper Ore H2 Gas Silicates Methane Gas Lithium

Produces

Chemicals Polymer Resin

Semiconductor Fab

Needs

Silicates Copper Ore Chemicals

Produces

Semiconductors

Nuclear Facility

Needs

Uranium Ore Iron Ore Xenon Gas

Produces

Nuclear Fuel Fuel Cells

Tier 2 · Manufacturing Stations

Agricultural Station

Needs

H2 Gas Fuel Cells Chemicals Food

Produces

Food Medicine

Industrial Complex

Needs

Semiconductors Copper Ore Platinum Ore Iron Ore

Produces

Electronics Fuel Cells

Research Facility

Needs

Chemicals Exotic Gas Semiconductors Platinum Ore

Produces

Medicine Electronics

Weapons Refinery

Needs

Iron Ore Rare Metals Tungsten Electronics Advanced Alloys

Produces

Weapons

Refinery

Needs

Titanium Rare Metals Cobalt Polymer Resin Chemicals Raw Carbon

Produces

Advanced Alloys Carbon Fiber

Tier 3 · End Products

Shipyard

Needs

Advanced Alloys Electronics Carbon Fiber Semiconductors

Produces

Ship Components

General Stations (buy & sell most goods)

Mining Station

Accepts all asteroid ores — a convenient drop-off for miners. Produces Fuel Cells and Electronics from ore feedstock.

Fuel Cells Electronics

Trading Hub

General depot — buys most commodities and raw ores. A reliable buyer when you can't find a specialist station.

Food Medicine Fuel Cells

Combat

Combat is turn-based and initiated when you attack another ship in your sector.

  1. Scan your sector to detect nearby ships (use the scan widget or the S key).
  2. Select a target ship and click Attack to begin an engagement.
  3. In the combat screen, click Fire Salvo to fire all your active weapons at once.
  4. Damage hits shields first, then armour. When armour reaches zero, the ship is destroyed.
  5. Combat ends when one ship is destroyed or both ships disengage.

Shields

Absorb damage first. Regenerate slowly over time. Some ships and upgrades increase regeneration rate.

Armour

Your hull integrity. Damage that pierces shields hits armour. Repair it by docking at a station or using repair equipment.

Warning: If your ship is destroyed, you lose your cargo and will need to acquire a new ship at a station.

Ships & Upgrades

Each ship class has a fixed set of stats. Dock at a station's Shipyard to:

Tip: Check the weapon size requirement before buying — a small hull can only fit small-class weapons.

Turns & Cooldowns

Every action — moving, mining, firing — costs a turn and triggers a cooldown timer. You cannot act again until the cooldown expires.

Ready, Commander?

Jump in and start flying.

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